!IF 0

    DirectUI Start Project sources file

!ENDIF

!include ..\..\sources.inc

MAJORCOMP=user

TARGETNAME=Start
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=PROGRAM

SOURCES=\
        start.cpp   \
        start.rc    \

TARGETLIBS=\
        $(WINDOWS_LIB_PATH)\$(_OBJ_DIR)\duser.lib           \
!if $(FREEBUILD)
        $(WINDOWS_LIB_PATH)\directui.lib                    \
!else
        $(WINDOWS_LIB_PATH)\directuid.lib                   \
!endif
        $(SDK_LIB_PATH)\kernel32.lib                        \
        $(SDK_LIB_PATH)\user32.lib                          \
        $(SDK_LIB_PATH)\ole32.lib                           \
        $(SDK_LIB_PATH)\oleacc.lib                          \
        $(SDK_LIB_PATH)\oleaut32.lib                        \
        $(SDK_LIB_PATH)\gdi32.lib                           \
        $(SDK_LIB_PATH)\msimg32.lib                         \
        $(SDK_LIB_PATH)\uxtheme.lib                         \

INCLUDES=\
        $(WINDOWS_INC_PATH)\DUser;\
        $(SDK_INC_PATH)\gdiplus

UMTYPE=windows
UMENTRY=winmain
UMAPPL=Start

PRECOMPILED_CXX=1
PRECOMPILED_INCLUDE=stdafx.h
PRECOMPILED_PCH=stdafx.pch
PRECOMPILED_OBJ=stdafx.obj

# Bring in makefile.inc, preprocessing start.ui
NTTARGETFILE0   = \
                  start.uipp \
                  $(SELFREGNAME)
