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=== For 2000/XP/2003 Users === | === For 2000/XP/2003 Users === | ||
Before initializing Razzle, you should update your build machine. If you're using Windows XP/Server 2003, and you haven't updated it yet with [https://legacyupdate.net Legacy Update], it's mandatory to install .NET Framework 1.1, because without it Razzle will fail to initialize environment normally (despite that two versions of .NET 1.1 are included in <code>tools\x86</code>). The installation files are included in <code>tools\prereq</code> folder. | Before initializing Razzle, you should update your build machine. If you're using Windows XP/Server 2003, and you haven't updated it yet with [https://legacyupdate.net Legacy Update], it's mandatory to install .NET Framework 1.1, because without it Razzle will fail to initialize environment normally (despite that two versions of .NET 1.1 are included in <code>tools\x86</code>). The installation files are included in <code>tools\prereq</code> folder. Current certificates chain haven't tested with Windows 2000 at the moment of writing. | ||
=== For modern Windows Server Users === | |||
Currently there are issues regarding .NET Framework installation on Windows Server 2022/2025 versions, which may potentially disallow you from compiling source code. In order to fix those issues, you should switch to older known Windows Server versions (at the moment of writing it's Windows Server 2003) or use client versions of Windows instead (from Windows XP to Windows 11). | |||
=== Running environment === | === Running environment === | ||
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If you want to have official builds, append <code>official</code> argument. This argument is modified and removed <code>OfficialBuild</code> argument, which previously checked build machine for eligibility of building official builds. <code>official</code> argument sets necessary values for official build independently of your machine eligibility, because of it's moot behavior and requirement to be connected into legacy build servers. | If you want to have official builds, append <code>official</code> argument. This argument is modified and removed <code>OfficialBuild</code> argument, which previously checked build machine for eligibility of building official builds. <code>official</code> argument sets necessary values for official build independently of your machine eligibility, because of it's moot behavior and requirement to be connected into legacy build servers. | ||
== Build == | |||
Start to build via <code>build /cZP</code> or <code>bcz</code> (which is alias to first, so doesn't matter). '''Important:''' Build.exe doesn't seem to play well when building with many (up to 8) threads. If your build machine has more than that it's recommended to cap it to 8 threads maximum via the <code>-M 8</code> switch, added to the build command (eg. <code>build /cZP -M 8</code>, or <code>bcz -M 8</code>). Use 8 threads if your host/virtual machine CPU have allocated 8 cores (or less). More than 8 threads build may lead to unforeseen behavior, such as inconsistent linkage and invalid generation of pieces of code, since some build programs were written back at time when CPUs should be limited in order to preserve proper frequency. | Start to build via <code>build /cZP</code> or <code>bcz</code> (which is alias to first, so doesn't matter). | ||
'''Important:''' Build.exe doesn't seem to play well when building with many (up to 8) threads. If your build machine has more than that it's recommended to cap it to 8 threads maximum via the <code>-M 8</code> switch, added to the build command (eg. <code>build /cZP -M 8</code>, or <code>bcz -M 8</code>). Use 8 threads if your host/virtual machine CPU have allocated 8 cores (or less). More than 8 threads build may lead to unforeseen behavior, such as inconsistent linkage and invalid generation of pieces of code, since some build programs were written back at time when CPUs should be limited in order to preserve proper frequency. | |||
As an alternative, you can use <code>tools\buildx.cmd</code> script, which allows to build not only retail (fre) and debug (checked, or chk) builds, but also profile and meter builds, additionally by disabling compiler optimizations and specifically building for AMD64/IA64 architectures. The purpose of profile and meter builds is in investigations, as of time of guide enhancement. | As an alternative, you can use <code>tools\buildx.cmd</code> script, which allows to build not only retail (<code>fre</code>) and debug (checked, or <code>chk</code>) builds, but also profile and meter builds, additionally by disabling compiler optimizations and specifically building for AMD64/IA64 architectures. The purpose of profile and meter builds is in investigations, as of time of guide enhancement. | ||
=== Post-build === | === Post-build === | ||
Download the Missing Binaries pack from [https://theopenxp.org/download OpenXP Download Center], which contains missing binaries both for AMD64 and x86 builds. | |||
Extract the contents of the binaries folder for the build type you're building into your build trees binaries folder (e.g. <code>D:\binaries.x86fre</code>, should have been created during the build), the 7z should contain files for all SKUs (uses <code>pidgen.dll</code> from Win2003 Enterprise, so your builds should accept Enterprise product keys), '''When asked during extraction to overwrite folders select <code>Yes</code>, but when asked to overwrite files, make sure to select <code>No</code>!''' | |||
Inside the razzle window run <code>tools\postbuild</code>. You can use <code>-sku:{sku}</code> if you want to process only specific one (no brackets!), expect <code>filechk</code> errors, if you haven't extracted missing binaries from <code>misbin.7z</code>. If you have a wish to do a full post-build, append <code>-full</code> argument | |||
==== Issues ==== | ==== Issues ==== | ||
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Kernel debugging can be enabled by editing the <code>C:\boot.ini</code> file in your installed build, and adding <code>/debug /debugport=COM1 /baudrate=115200</code> to the end of a config line. | Kernel debugging can be enabled by editing the <code>C:\boot.ini</code> file in your installed build, and adding <code>/debug /debugport=COM1 /baudrate=115200</code> to the end of a config line. | ||
For example here's a <code>boot.ini</code> with two choices, one with debugging & one without, with this NTLDR will show an OS boot choice menu at startup:< | |||
For example here's a <code>boot.ini</code> with two choices, one with debugging & one without, with this NTLDR will show an OS boot choice menu at startup:<syntaxhighlight lang="ini" line="1"> | |||
[boot loader] | |||
timeout=30 | timeout=30 | ||
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multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows Server 2003, Enterprise" /fastdetect | multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows Server 2003, Enterprise" /fastdetect | ||
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows Server 2003, Enterprise" /fastdetect /debug /debugport=COM1 /baudrate=115200</ | multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows Server 2003, Enterprise" /fastdetect /debug /debugport=COM1 /baudrate=115200 | ||
</syntaxhighlight>(even though they're named the same <code>Windows Server 2003, Enterprise</code>, NTLDR will add a <code>[debugger enabled]</code> tag to it on the OS selection menu.) | |||
<code>chk (checked)</code> builds are preferred for debugging as they enable asserts & debug messages, though <code>chk</code> will run a lot slower than <code>fre</code> builds. <code>fre</code> builds can also be debugged fine, but usually with a lot less debug output. | <code>chk (checked)</code> builds are preferred for debugging as they enable asserts & debug messages, though <code>chk</code> will run a lot slower than <code>fre</code> builds. <code>fre</code> builds can also be debugged fine, but usually with a lot less debug output. | ||
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There is apparently a way to get KDNET working on 2003 too (see <nowiki>https://github.com/MovAX0xDEAD/KDNET</nowiki>), but this is as-of-yet untested with our builds, seems like it should have support for VMware's emulated network hardware at least. | There is apparently a way to get KDNET working on 2003 too (see <nowiki>https://github.com/MovAX0xDEAD/KDNET</nowiki>), but this is as-of-yet untested with our builds, seems like it should have support for VMware's emulated network hardware at least. | ||
=== VMware setup === | === VMware setup === | ||
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Even with a chk build you may notice that the kernel doesn't seem to output much over KD, this seems to be because most of the kernel components use <code>KdPrintEx</code>, which allows filtering KD messages to certain components (although MS's docs seem to suggest KdPrintEx filtering was only used in Vista, it does seem that 2003 makes use of it too) | Even with a chk build you may notice that the kernel doesn't seem to output much over KD, this seems to be because most of the kernel components use <code>KdPrintEx</code>, which allows filtering KD messages to certain components (although MS's docs seem to suggest KdPrintEx filtering was only used in Vista, it does seem that 2003 makes use of it too) | ||
To enable components you'll need to open the registry of your installed build to the following key (or create it if it doesn't exist)< | |||
To enable components you'll need to open the registry of your installed build to the following key (or create it if it doesn't exist)<syntaxhighlight lang="registry"> | |||
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Debug Print Filter | |||
</syntaxhighlight>Then create a DWORD value named the component you want to enable (e.g. <code>LDR</code>), and set the value to hexadecimal <code>FFFFFFFF</code>. | |||
A list of the component registry names can be found inside <code>base\published\obj\i386\dpfiltercm.c</code> after a build. This also contains the symbol names for the component (eg. <code>Kd_LDR_Mask</code>), which can be set directly through WinDbg/KD via the symbol name. (eg. <code>ed nt!Kd_LDR_Mask 0xFFFFFFFF</code>, with symbols loaded this should set the LDR components filter value in real-time) | A list of the component registry names can be found inside <code>base\published\obj\i386\dpfiltercm.c</code> after a build. This also contains the symbol names for the component (eg. <code>Kd_LDR_Mask</code>), which can be set directly through WinDbg/KD via the symbol name. (eg. <code>ed nt!Kd_LDR_Mask 0xFFFFFFFF</code>, with symbols loaded this should set the LDR components filter value in real-time) | ||
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=== x64 build OS support === | === x64 build OS support === | ||
prepatched.zip v9 adds support for using x64 build OS's such as Win10 x64, this is done by wrapping certain 16-bit tools using <code>MS-DOS Player</code>, using .bat files to redirect calls to use the player, changing some makefiles to use 32-bit equivalents, etc. | <code>prepatched.zip v9</code> adds support for using x64 build OS's such as Win10 x64, this is done by wrapping certain 16-bit tools using <code>MS-DOS Player</code>, using .bat files to redirect calls to use the player, changing some makefiles to use 32-bit equivalents, etc. | ||
Unfortunately some of the wrapped 16-bit tools can still randomly error without rhyme or reason for it, as a workaround the .bat files of the worst offenders will give it 5 attempts before failing, hopefully this should be enough to allow builds to complete fine, but there's still a chance one of the other 16-bit tools could error too... maybe in future I'll apply this 5-attempts bandaid over all the 16-bit tools. | Unfortunately some of the wrapped 16-bit tools can still randomly error without rhyme or reason for it, as a workaround the .bat files of the worst offenders will give it 5 attempts before failing, hopefully this should be enough to allow builds to complete fine, but there's still a chance one of the other 16-bit tools could error too... maybe in future I'll apply this 5-attempts bandaid over all the 16-bit tools. | ||
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Huge thanks to the anon who initially worked on fixing the 16-bit tools over at <nowiki>https://rentry.co/16bit-msbuild</nowiki>! | Huge thanks to the anon who initially worked on fixing the 16-bit tools over at <nowiki>https://rentry.co/16bit-msbuild</nowiki>! | ||
=== | === AMD64 build support === | ||
As of update v10 an amd64 build can be created by | As of update v10 an amd64 build can be created by initializing razzle with the <code>win64 amd64</code> options, the build should mostly complete without errors, but note that post-build+ hasn't been updated at all to work properly with amd64 yet. | ||
Unfortunately as the leak didn't come with exinit.obj/systime.obj for amd64 these need to be built from anon's decompilations instead. v10a adds newer exinit.c/systime.c decompilations that are apparently an exact match to the x86 .obj files included in the leak, hopefully these should work well with other architectures too. | Unfortunately as the leak didn't come with exinit.obj/systime.obj for amd64 these need to be built from anon's decompilations instead. v10a adds newer exinit.c/systime.c decompilations that are apparently an exact match to the x86 .obj files included in the leak, hopefully these should work well with other architectures too. | ||
Some | Some anonymous users from 4chan have been slowly working on AMD64 back in 2020, being able to get past text-mode setup and start booting GUI-mode setup, though sadly as of this release nobody has been able to actually get GUI mode to fully start up. | ||
Note that this source code is from around ~2 years before | Note that this source code is from around ~2 years before AMD64 was officially released by MS as Server2003 SP1, so there's likely a lot missing. (WRK may have some newer kernel-mode parts, being both based on SP1 and including support for amd64, though note that WRK also has many things removed too...) | ||
However there's also many indications in the leak that MS did have amd64 running at this point, so it should eventually be possible for us to get it working too. | However there's also many indications in the leak that MS did have amd64 running at this point, so it should eventually be possible for us to get it working too. | ||